I'm getting Negative $values for players that have to be drafted in my league. eg the bottom few catchers. Also, sometimes the last player at a position is worth $7 or so. Shouldn't the 14th player in a 14 team league be valued at $1 (unless they are above replacement at the UT slot)?
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CDG: Negative $values for players that have to be drafted
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Are you forcing positions? Need to see the full configuration you're using to try and reproduce, or pass on to tech.
There is a known issue addressing your second point (last player at a position > $1 in some cases) which is on tech's list to address in an upcoming release.
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The last player at each position should not be $1. Only the first player not drafted (and any others with equivalent value) should be $1 (the canonical replacement player). I'd expect the last 1B needed by the league (not counting CI, DH, UT, etc.) to be worth a lot more than the last C needed.While the individual man is an insoluble puzzle, in the aggregate he becomes a mathematical certainty.
--Sherlock Holmes
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To my mind, the worst player drafted at a position should indeed be $1 (assuming that's the minimum bid). However, in many league set-ups where there is a utility spot, there in essence become just two batting positions - catchers and everyone else -- because the utility often handles the overflow and evens up the replacement level at the other batting positions.
The first player not drafted should be less than $1 (other with rounding it may still look like $1)."If you torture data long enough, they will confess." -- Ronald Coase
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Originally posted by RAY@HQ View PostAre you forcing positions? Need to see the full configuration you're using to try and reproduce, or pass on to tech.
There is a known issue addressing your second point (last player at a position > $1 in some cases) which is on tech's list to address in an upcoming release.
14 team mixed pts
$254, 73%
top players
min bid $1
0 bench, 7 P, 1 C 1B 2B 3B SS UT, 3 OF
Scoring System
Batting Categories
1B - Singles 3 points
2B - Doubles 4.5 points
3B - Triples 6 points
AB - At Bats -.5 points
BB - Walks (Batters) 2 points
CS - Caught Stealing -2 points
GDP - Ground Into Double Plays -.5 points
HP - Hit by Pitch 2 points
HR - Home Runs 6.5 points
R - Runs .5 points
RBI - Runs Batted In .5 points
SB - Stolen Bases 1 point
Pitching Categories
BBI - Walks Issued (Pitchers) -1 point
BS - Blown Saves -1.5 points
ER - Earned Runs -1 point
HA - Hits Allowed -1 point
HB - Hit Batsmen -1 point
HD - Holds 1 point
INN - Innings 3 points
K - Strikeouts (Pitcher) .5 points
L - Losses -1.5 points
QS - Quality Starts 1 point
RA - Runs Allowed -1 point
S - Saves 3 points
W - Wins 3 pointssome of my music here
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Originally posted by RobR@HQ View PostThe last player at each position should not be $1. Only the first player not drafted (and any others with equivalent value) should be $1 (the canonical replacement player). I'd expect the last 1B needed by the league (not counting CI, DH, UT, etc.) to be worth a lot more than the last C needed.
But I still don't understand why the last guy drafted isn't worth exactly the $1 that you have to spend on him. Every team is going to have a player at least as good as that 14th guy at each position, so it seems to me #14 is worth just that $1 and everyone else is worth however much they oustcore him by.some of my music here
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Michael and jdwexler, my post describes Force Positions off. If you feel in that configuration that the last player at every position should be $1, then let's discuss further, because that's not my opinion.
With Force Positions on (to be updated soon for 2011), I can see that as a reasonable point of view, although my own preference would be that only the last player at positions where Force Positions had to promote players from undrafted to drafted should be $1.
As far as who the $1 player is, I don't think it's a material difference to valuations (common league configurations have 10-20 players assigned a salary of $1), but the current code requests a minimum salary (replacement value) and assigns that value to the most desirable player available after rosters are full. All other players are priced based on the incremental value they deliver over that player. If this makes a difference to any particular leagues, we can consider it for the development list.While the individual man is an insoluble puzzle, in the aggregate he becomes a mathematical certainty.
--Sherlock Holmes
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Originally posted by RobR@HQ View PostMichael and jdwexler, my post describes Force Positions off. If you feel in that configuration that the last player at every position should be $1, then let's discuss further, because that's not my opinion.
With Force Positions on (to be updated soon for 2011), I can see that as a reasonable point of view, although my own preference would be that only the last player at positions where Force Positions had to promote players from undrafted to drafted should be $1.
As far as who the $1 player is, I don't think it's a material difference to valuations (common league configurations have 10-20 players assigned a salary of $1), but the current code requests a minimum salary (replacement value) and assigns that value to the most desirable player available after rosters are full. All other players are priced based on the incremental value they deliver over that player. If this makes a difference to any particular leagues, we can consider it for the development list.some of my music here
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Another thing that looks odd to me is how much the $values go down relative to points at each position. eg, The #1 2B is Cano ($47, 626pts) and the #5 2B is Weeks ($16, 523). So a $31 upgrade buys me 103 extra points. The #1 C is Mauer ($48, 619) and the #5 C ($17, 456.5). There the same $31 buys me a 162.5 point upgrade. I can't think of an explanation as to how this could be right.some of my music here
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Also, Mauer is about 300pts above the replacement level (ie, 15th) catcher. Cano is only 187pts above the 15th 2B and he's valued only a buck less. That seems totally effed, no?
EDIT: FYI, none of the players at these positions should have any spillover into my UT slot.some of my music here
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Originally posted by RobR@HQ View PostMichael and jdwexler, my post describes Force Positions off.
Originally posted by RobR@HQ View PostWith Force Positions on (to be updated soon for 2011), I can see that as a reasonable point of view, although my own preference would be that only the last player at positions where Force Positions had to promote players from undrafted to drafted should be $1."If you torture data long enough, they will confess." -- Ronald Coase
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Guys - where you do set "force positions" in RotoLab?
Thanks and to throw in a thought - it seems logical that the last player drafted should have a $1 value unless their ratio stat(s) (BA/ERA/WHIP) is so bad that its negative influence outweighs the positive influence of the player's counting stats. Currently, my Rotolab leagues all reduce the catcher values to below 0 after 10-12 catchers - even though we require 24 in all of the involved leagues. Confused in the Great White North.
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Because in force positions, the worst performing positions values are increased. #5 C isn't really worth $17, but you've asked the system to make sure [14] catchers have positive value. Turn off force positions and look at Mauer and #5's value there. Unless I'm forgetting something, in a points league there should be a constant dollar to point ratio when force positions is off, scarcity is off and valuation is balanced.While the individual man is an insoluble puzzle, in the aggregate he becomes a mathematical certainty.
--Sherlock Holmes
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