How do I figure draft inflation? I know I have seen it on this site somewhere in years past but can't find it now.
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I think the right thing to do is to put the value at $1. Freezing a player who projects to have a negative value effectively takes the last $1 player out of the pool of draftable players -- that is removes $1 of value from the player pool.
Originally posted by Neuman@HQ View PostWho would keep a player with negative value?
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Originally posted by timg View PostI think the right thing to do is to put the value at $1. Freezing a player who projects to have a negative value effectively takes the last $1 player out of the pool of draftable players -- that is removes $1 of value from the player pool.
More importantly, I think that the practical applications of this are infinitesimal, because ultimately you cannot change values at the penny level. (A player worth $1.17 inflated from $0.96 is still a $1 player.)
Originally posted by crapshooter View PostSo after I do the figuring and division I come up with 1.24.
How do I use this figure now?
Should you actually pay $37? Ultimately that depends on your choice. If you froze 22 players and all you have is $37 and one slot to fill, then you should try to get the best possible player for $37. It doesn't matter whether he is projected to earn $42 or $28, if he is the best player on the board you need to pay what it takes to get him. Since you probably did not freeze 22 players, you have more choices to make. Some people argue that you should never pay an inflated price. I think that every owner has to pay some inflation somewhere, though it would be better to pay $33 than $37.
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Originally posted by JonE View PostI see what you mean; if Ryan Church is the last $1 hitter and someone buys a -$1 loser, then no one will buy Church, and Church's value should be taken from the pool. However, it is also true that taking a negative player out of the pool strengthens the buying power of the remaining dollars. Mathematically, then, I'm inclined to say that you should take out Church's $1 AND add back the $1 that the loser originally "took out" of the valuation pool. It doesn't matter much at the -$1 level; more so at the -$6 level.
More importantly, I think that the practical applications of this are infinitesimal, because ultimately you cannot change values at the penny level. (A player worth $1.17 inflated from $0.96 is still a $1 player.)
The important part is that it doesn't matter whether the player taken is worth $0, -$1 or -$10. Whichever it is, it still just takes the last $1 player out of the draftable pool.
Tim
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Originally posted by JonE View PostSome people argue that you should never pay an inflated price. I think that every owner has to pay some inflation somewhere, though it would be better to pay $33 than $37.- - - - - - - - - - - - - - - -
'Put Marvin Miller in the Hall of Fame!'
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