Offensive BudgetPosition/Bench playersCategories
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Offensive budget: shouldn't really matter in a straight draft context. All you care about are relative player-to-player values, doesn't matter if it's 38 v. 36 or 32 v. 31. Pick any of the mid-range options there.
Bench: yes, many users like to fudge the number of active roster spots to account for subbing in of pitchers, etc. I wouldn't bother on the hitting side, even if you're going to do some streaming there.
Losses: these don't work well in category mode, they skew the values too far... that's why they're grayed out. Winning% or NetWins would be decent substitutes (don't remove Wins, though). I might weight the Win% or NetWins at something like .5 to account for it being a substitution. Wins and Losses are hardest to project, anyway, so don't get too wrapped up in getting overly precise here.
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A post I made elsewhere for leagues with deep benches.Originally posted by RobR@HQ View PostAlso, with 8 bench players on 17 teams you might get weird results. For leagues that have a deep bench that is usually filled with $1 guys (from the farm team or waivers, etc), I suggest reducing the number of bench players to the average number each team winds up with salaries above replacement salary. Say you play in a league with 5 bench spots, but each team usually has 4 $1 players. Then I'd reduce the team salary by $4 and input 1 bench spot.While the individual man is an insoluble puzzle, in the aggregate he becomes a mathematical certainty.
--Sherlock Holmes
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